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Variants

Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin activated to enable this UI. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove an Actor click on it in the list and then select Unbind from within the context menu.

In the column to the right, you'll see the Values Panel. Click on a property and you'll be able to see its saved value. You can also record the current value by clicking the right-hand side button. Variant will update the value captured and store the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able to call the functions exposed to the bound Actor.

The Variant Manager is able to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also associate your Actors' properties to Variants. If the Variant is enabled, the property's captured value will be matched to the Variant's. If the Variant is off the property's captured values won't get changed.

In the Values panel, you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set to 150 BOM %, for instance, you will see that the car's model has been set to 150 percent. You can incorporate this information in your user interfaces. You can also switch between the various trim options available to the Variant.

As with other components of Unreal Variants can also be edited and added to your project. Once you've created the Variant and tied it to an Actor you can make use of the Variant Manager to activate the Variant and modify the properties of the actor. To show the Variants in your interface you can make use of thumbnail pictures.

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