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작성자 Marilynn 댓글 0건 조회 28회 작성일 24-05-14 19:04

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, it is necessary first turn on the Variant Manager Plugin installed. Once you've done that you'll see the Variant Manager panel which is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor, right-click it in the list and select Unbind from the context menu.

On the right-hand column you'll see the Values Panel. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand side button. Variant will update the value captured and store the updated value for the property. The Level Viewport value won't be affected however the project will be saved. If the Variant is activated the Variant will be in a position to access the functions accessible to the bound Actor.

Contrary to the previous Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150% BOM, webpage for example you'll notice that the car's model has been set to 150 percent. You can incorporate this information in your user interfaces. You can also switch between the different trim options of the Variant.

As with other components in Unreal, Variants can be edited and added to your project. Once you've created the Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. If you're creating an interface you can use thumbnail images to display the different Variants you're working with.

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