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작성자 Viola Broughton 댓글 0건 조회 10회 작성일 24-06-08 15:24

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Variants

Actively manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you need first turn on the Variant Manager Plugin enabled. Once you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor, right-click it in the list and choose Unbind from the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property, you'll see its saved value. The right-hand side button lets you to record the current value. When you change the value, the Variant will update the captured value and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. When the Variant activates, the Variant will be able to call the functions exposed to the bound Actor.

Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also associate your Actors' properties to Variants. If the Variant is active the property's value of capture will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values panel you'll also see the limitations of the Variant you're currently working on. If your Variant is set at 150 BOM %, for instance you'll notice that the car's model has also been set to 150%. You can incorporate this information in your user interfaces. You can also switch between the various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor You can use the Variant Manager to activate the Variant as well as modify the Actor's properties. To display the Variants on your interface, you can use thumbnail pictures.

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