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작성자 Enrique Barcena… 댓글 0건 조회 13회 작성일 24-06-22 20:34

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you've done that, you'll see the Variant Manager panel, which is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column to tie it. To debind an Actor, right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property you'll see its value saved. The right-hand tab allows you to save the current value. If you change the value the Variant will update the recorded value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will have the ability to call the functions available to the bound Actor.

The Variant Manager is able to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's captured value will match that of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values panel, you'll also see the constraints of the Variant that you're currently working on. For instance, if your current Variant is set to 150 BOM, you'll find that the car's model is 150% BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like other components in Unreal can be edited and added into your project. Once you've created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the properties of the actor. To show the Variants in your interface you can show thumbnail pictures.

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