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작성자 Joycelyn 댓글 0건 조회 15회 작성일 24-06-25 05:14

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Variants

Utilize the Unreal Editor's Variant Management UI to activate and manage Variants within your project. First, ensure that you have the Variant Manager plugin turned on to enable this UI. Once you've done that you'll see the Variant Management panel which is divided into four columns. The left-hand column has the list of actors. Drag the Actor to the Variant in left-hand column to tie it. To remove an Actor you must right-click on it in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values panel. If you click on a property, you'll be able to see its saved value. The right-hand side button lets you to record the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager The Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is set to on the property's value is captured, it will match the Variant's value. If the Variant is off the property's values that are captured won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. If your Variant is set at 150% BOM, for example you'll see the car's model has also been set to 150 percent. You can utilize this information in your user interfaces. You can also switch between the various trim options available to the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created the Variant and bind it to an Actor you can use the Variant Manager in order to activate the Variant and alter the Actor's properties. To show the Variants in your interface you can use thumbnail images.

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