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작성자 Jeannine Squire… 댓글 0건 조회 16회 작성일 24-06-25 07:14

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Variants

Manage and activate Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you have to first have the Variant Manager plugin enabled. Once you've done that, you'll be able to view the Variant Manager Panel which is divided into four columns. The left-hand column contains a list with Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove the binding of an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. You can also record the current value by pressing the right-hand icon. When you change the value, the Variant will update the captured value and save the updated value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will have the ability to call the functions exposed to the bound Actor.

The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's value of capture will be identical to that of the Variant. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150% BOM, for example you'll see that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between the different trim options of the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created the Variant and tied it to an Actor you can utilize the Variant Manager to activate the Variant and change the Actor's properties. To display the Variants in your interface, you can use thumbnail images.

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